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The ground in 3D

Select a path or an area and choose 3D at the top (View ▸ Show ▸ 3D Terrain, ⇧⌘2 on the Mac; ⇧⌘T switches back and forth). The ground stands up as a block, cut to the area’s outline, with the map imagery draped over it, the slope and contours if they are on, and every visible path drawn on the surface. For a path, the block is the ground around it.

The area turns in 3D, a marker climbs the trail, the heights stretch; then Mount Fuji from the map to 3D.
Geo Elevation on the Mac in 3D: the Mount Washington block with slope colours and contours, the two trails drawn on the surface, and the height slider at the top reading ×1.5
Mount Washington in 3D, with slope, contours and both trails on the surface.
  • Turn by dragging, zoom by pinching or scrolling.
  • The height slider at the top stretches the heights from ×0.5 to ×6, to make a gentle hill readable. The value is remembered and also used when you print. Under it are the range of heights, the size of the block and the number of samples.
  • Point at the surface (hover on the Mac, press on iPhone and iPad) to read the height of the nearest sample.
  • Scrub a profile and a marker climbs the surface.
  • Print in 3D… beside the slider saves the block as an STL file; see Print on paper and in 3D.
The ground from Jerusalem down to the Dead Sea in 3D at ×4, the path drawn in blue down to the shore
Gentle ground reads better stretched: the Dead Sea shore at ×4.

The 3D button is dimmed until there is a path or an area to show, and reads “3D…” while its ground is being fetched. The default stretch and the small sample dots on the surface are set in Settings ▸ Terrain ▸ 3D View.